Date: Fri 05-Dec-1997
Date: Fri 05-Dec-1997
Publication: Bee
Author: MICHEL
Quick Words:
CD-ROM-Buyer's-Guide-schools
Full Text:
CD-ROM Buyers Guide: Kids Love CD-ROMs, But What To Buy?
(with graphics)
BY MICHELE HOGAN
CD-ROMs can make excellent gifts for students with computers. They are both
educational and fun. With over two thousand education software titles of
varying quality and usefulness available, however, shopping for software can
be confusing.
The Bee has compiled a list of recommendations, based on suggestions by
teachers, media specialists at local schools, Consumer Reports and Educational
Press Software Awards.
When shopping for a CD-ROM read the specifications on the box to make sure
that the program can run on the computer. The two most common problems are
incompatible software and not enough memory.
Some software will run on both Mac or Windows platforms, but many are made
specifically for Mac or Windows, so be sure the program is compatible with the
computer it will be run on.
Fast-action games typically require much more memory than most educational
CD-ROMs.
Where To Shop
Selection, prices and return policies can vary substantially between computer
stores, mail-order catalogues and on-line stores.
On-line stores such as www.thunderbeam.com offer an enormous selection of
educational software at competitive prices. Jeanne Bugay, Newtown Middle
School Media Specialist, said that she "would suggest calling Library Video
and Software Company at 800/843-3630 for a catalogue. They have quite a
selection of software titles, and good write-ups. I buy from them all the
time."
Other mail-order catalogues such as Mac Zone or PC Computing are also worth
checking out. Some mail-order companies allow a 30-day free trial period,
others will give an allowance for returns even if the software has been
opened.
Walk-in stores often offer excellent prices on selected software. Mrs Bugay
cautions, however, that many walk-in stores will not allow software returns
once the plastic is torn off the product, even if it will not run on your
computer. So check the store policy before buying.
What Do You Want?
Mrs Bugay recommends that the buyer have an objective before they shop. Once
you know what you are looking for, the process of selection becomes much
simpler.
One program might motivate a student to memorize their arithmetic facts or
become a better speller. Another might teach a child reasoning and thinking
skills by making them apply scientific reasoning to solving a mystery or by
challenging them to create a city with budget constraints.
One might give them a strong foundation on playing the piano, while another
becomes the tool for creating artwork, books, or multimedia presentations.
CD-ROM encyclopedias are also very popular, allowing for easy access to
reference materials. Many but not all educational CD-ROMs are highly
entertaining. If your main aim is entertainment, you may want to look into
fast-action games that are not listed here.
Long-Term Appeal
Some programs are similar to books, in that you go through them start to
finish, then you are done. Others, such as encyclopedias and production
programs, have a longer-lasting appeal.
Living books, with stories and surprise animations, are an irresistible
introduction to reading for a young child. But once the child completes the
book a few times, the element of surprise is gone.
Likewise, geography programs at the middle school level and Myst and Riven at
the high school level have strong appeal, but once a student has completed the
program they are generally done with it.
Other programs have multiple uses. Encyclopedia programs are useful as long as
the material stays up to date.
Creative production programs, such as Hyperstudio, Kidpix, Crayola Art 2 , and
Print Shop can be used in so many ways, their appeal is generally longer
lasting than other types of programs.
Recommended Ages
Don't count on the recommended age ranges written on software boxes being
accurate, especially at the younger age levels.
Consumer Reports recently issued a press release that noted, "A product marked
`6 to 12 years' may be better for kids 5 to 11 years."
Software manufacturers have a natural tendency to try to increase the spread
of age appropriateness to increase their potential market, and sometimes they
simply put the wrong ages on the box, so it is worth looking carefully.
Recommended Programs
Alphabet Express , by School Zone Interactive, gives the pre-schooler so many
letter-related activities that they can't help but learn their letters, while
having fun at the same time.
The Land Before Time Animated Moviebook , by Sound Source, reads a story about
dinosaurs, which keeps children clicking to get surprise animations. There are
also short video clips on each computer "page," and, when children find a
hidden icon, they can play spelling and matching games from within the story.
Build-A-Book with Roberto, by Theatrix Interactive, is a creative program that
won an Educational Press Software Award.
Pre-school To
End of First Grade
The top-rated interactive storybook by Consumer Reports was 101 Dalmations
Animated Storybook , which keeps kids clicking on the mouse while they learn
to read.
Just Grandma and Me , by Broderbund, is a captivating clickable story book (in
Spanish or English) that highlights groups of words as they are being read.
Children can click on words to have them read, or click on the pictures to see
amusing animations.
Pre-school To
End of Third Grade
Crayola Draw 2 , by Micrografx, is a full-featured easy-to-use drawing program
with multiple drawing tools, symmetry, animated stickers, games, jokes, and
limited word processing functions. The interface is great for young kids, and
since it can be used in so many ways kids keep coming back to it. However, a
nine-year-old might find the jokes and games too childish.
Preschool To The
End Of Elementary School
KidPix is an easy-to-use, excellent drawing program, similar to Crayola Draw.
KidPix is available in many local schools.
Piano Discovery for Kids gives children who like a methodical approach to
learning a series of lessons to learn to play the piano. The program carefully
guides the child from learning to play the first note to playing full songs on
a midi-keyboard attached to the computer.
First or Second Grade
Jump Start 2nd Grade and Jump Start 1st Grade , where Frankie the Dog leads
children through the cyberclassroom, were both highly recommended by Consumer
Reports.
Elementary Grades
Sewell Pruchnik at the Library Media Center at Sandy Hook School recommended
Treasure Math Storm, Thinking Things, Reader Rabbit, Magic School Bus series
and Microsoft Dinosaurs for elementary students.
Reading Blaster 2000 was one of the top rated programs for language arts by
Consumer Reports.
Consumer Reports also recently announced a number of titles that excel in
enhancing a child's creativity.
The report states that "Orly's Draw-a-Story got the top rating for ease of use
and superb design in a program that actively involves kids in stories told by
Orly, a cool Jamaican girl. Storybook Weaver Deluxe , also highly rated, lets
kids write their own stories."
For the child interested in ocean life, Imagination Express: Destination Ocean
allows them to research, write and animate stories they create about sea life.
Elementary & Middle School
There is a wide assortment of excellent math programs at the elementary and
middle school levels, some excellent reference materials, and some fun
introductions to medicine, history, and geography.
Oregon Trail leads the user on a journey of discovery, and is recommended by
Sewell Pruchnik of Sandy Hook School.
The Amazon Trail, The Oregon Trail II, and The Grand Canyon Journey also
recount the daily adventures (with maps) of people trekking through these
geographic areas, and are popular programs.
Where in the World is Carmen Sandiego? and Where in the USA is Carmen
Sandiego? let students learn where cities and countries are located as they
solve a mystery using deductive reasoning.
500 Nations by Microsoft teaches students about traditional native North
American culture and history, in a sensitive way, approved of by native
leaders.
There are several music programs, such as Finale , which allow students to
compose and edit music and sound effects on the computer.
The student can play a midi keyboard attached to the computer, and/or
manipulate written notes on the screen, then listen to their work.
Mighty Math Zoo Zillions was rated highest for fun and skill-building in math
programs by Consumer Reports. Math Workshop Deluxe and the Great Math
Adventure were also highly rated.
For kids who enjoy a little competition, Math Blaster makes arithmetic and
number patterns fun. Young people blast garbage, find hidden equations to
recycle garbage into space ship fuel, and catch the right numbers to fit
between other numbers.
In order to save the universe, students needs to know their arithmetic. There
are several versions of this program, and each version has many levels and
many types of arithmetic functions to practice.
Middle School
And Beyond
The Fennels Figure Math , by McGraw Hill, requires reasoning skills. Most math
programs drill arithmetic skills, but this program motivates students to
overcome a variety of difficult reasoning problems. With The Fennels Figure
Math, young people search a house for clues and for objects that they can
trade for the right to solve math problems, which will then give them what
they need to solve an overall mystery. Some problems are so difficult that it
is helpful to have more than one student or an adult around to help out.
For productivity at the middle school level, Mrs Bugay recommends Print Shop,
Print Artist and Click Art .
Recommended by Educational Press are Print Artist 4.0, by Sierra On-Line, How
to Draw the Marvel Way , by Cloud 9 Interactive, Inc, and Dr Sulpher's Night
Lab by McGraw-Hill Home Interactive.
City planning is an exciting challenge with Sim City or Sim City 2000 . With
Sim City 2000 , students can be challenged to create a city to withstand
Godzilla, or an earthquake, while staying within their budget. Mrs Bugay
recommends the Sim City and Sim Farm programs which are entertaining, while
challenging kids to use higher level thinking skills.
With Sim Farm , students make a productive farm and try to stay out of the
red.
Karen Mann, library media specialist at Newtown High School, is excited about
a new program which would introduce students to CAD programs that they will be
using in high school.
The program, LegoCad , provides the students with all the construction parts
they need to build a car on the computer screen.
The student then creates line drawings, and converts them into a
three-dimensional representation of their car which they can then rotate to
view from all angles.
There are a number of good medical programs available. 3D Body is a
spectacular program where the user can "fly through" various body systems,
such as the ear, the digestive tract or the heart.
Another part of the program allows children to play doctor, diagnose disease
and cure patients by shooting bacteria, etc. There is also a children's
medical encyclopedia and a concentration game for learning terminology. It
does, however, need a significant amount of computer memory to run. Another
popular medical program is Body Works 4.0 .
For reference, National Geographic has just announced a new CD ROM series
containing every story and photo from National Geographic since its beginning,
a great resource for elementary and middle school students' projects.
National Geographic also has excellent earlier releases, such as Mammals: A
Multimedia Encyclopedia , and GEOBEE .
Perhaps a reference encyclopedia such as Encarta Encyclopedia, 3D Atlas 98, US
Atlas and Almanac, ABC World Reference, World Book, Comptons, Grolier, The
Wonders of Learning CD-ROM library , or the Wide World of Animals , all
recommended, would add to a student's home resources.
Mrs Bugay said that some reference encyclopedias are much better than others.
Her favorite is Encarta Encyclopedia. She said that "Encarta Encyclopedia is
great for grade five and up. It's fun, has a nice lay-out, and kids love using
it!"
Electric Library , by Infonautics Corporation, won the most prestigious award
given by EdPress in the home learning category, the Golden Lamp Award, and is
also recommended by Newtown High School.
High School To Adult
By high school age, students will appreciate a reliable word processing
program such as Word or WordPerfect , and programs relating to their specific
areas of interest.
The Internet can be a source for reference, and can provide current news in
any field, dictionaries in hundreds of languages (www.dictionary.com) and
on-line encyclopedias for general background information.
CD-ROMs such as Microsoft Bookshelf, Britannica Online '97 by Encyclopedia
Britannica and Electric Library are also excellent reference sources.
For entertainment which is also educational, Myst and Riven are two good bets.
Myst has sold over three and half million copies, more than any other software
game. The user enters a dramatic abandoned alien world and must figure out how
to use the various clues left by former inhabitants.
It requires higher level thinking skills, application of scientific concepts,
and good judgment to figure out what is going on, and who to believe.
Riven , the sequel to Myst, has just been released. The application of
mathematical and scientific principles is necessary to explore and save an
alien world which uses a base-5 mathematical system, with sound equivalents.